Answer by K2 Games
You probably want a groud for reference to make your results more reliable, or perhaps a distance to project into. Think of project a ray into space with nothing, there is no way to know how far into...
View ArticleAnswer by Fran Martin
Finally I did it by replacing the class SceneView with the HandleUtility one, which performs perfectly my purpose of extending the editor if (Event.current.type == EventType.MouseUp) { Ray worldRay =...
View ArticleAnswer by LaireonGames
You probably want a groud for reference to make your results more reliable, or perhaps a distance to project into. Think of project a ray into space with nothing, there is no way to know how far into...
View ArticleAnswer by Fran Martin
Finally I did it by replacing the class SceneView with the HandleUtility one, which performs perfectly my purpose of extending the editor if (Event.current.type == EventType.MouseUp) { Ray worldRay =...
View Article
More Pages to Explore .....