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Channel: Answers for "Placing markers over SceneView by mouse-clicking"
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Answer by Fran Martin

Finally I did it by replacing the class SceneView with the HandleUtility one, which performs perfectly my purpose of extending the editor if (Event.current.type == EventType.MouseUp) { Ray worldRay =...

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Answer by LaireonGames

You probably want a groud for reference to make your results more reliable, or perhaps a distance to project into. Think of project a ray into space with nothing, there is no way to know how far into...

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Answer by Fran Martin

Finally I did it by replacing the class SceneView with the HandleUtility one, which performs perfectly my purpose of extending the editor if (Event.current.type == EventType.MouseUp) { Ray worldRay =...

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Answer by K2 Games

You probably want a groud for reference to make your results more reliable, or perhaps a distance to project into. Think of project a ray into space with nothing, there is no way to know how far into...

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